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Common Game 2017-03-26 Board 2
West
5
AKJ8753
874
Q8
North
QJ93
4
10963
AJ107
East
108
10962
A
K96542
South
AK7642
Q
KQJ52
3
D
2
West
North
East
South
P
1
2
4
5
5
6
X
P
P
P

Analysis by Oren Kriegel

The auction is a guess. When there is a lot of distribution around the table, it's like a jump ball. Each side is trying to come down with the ball, and jumping higher--i.e. outbidding the other side--is often the best way to do that.

East passes, South opens 1, West overcalls 2 (although a blast to 4 is also a reasonable call), North jumps to 4, and East competes to 5. South has an easy 5 bid--not knowing who can make what--and then it's all down to West: to bid or not to bid?

6 is "wrong" on a double-dummy basis. Against 5, West can lead a diamond to East's ace, then a heart to West and a diamond ruff. If you can find a pair who defends like that, ask them where they got the hand records. 6 is a big winner in real life, because it will go down at most two (it should go down two, since South should overtake the Q to shift to his singleton), and -300 is a good save, even though technically it's a phantom.

North should double 6 because he has the A. If he doesn't, it's not so clear that South will--he doesn't know whether North has his actual hand or a weaker hand with longer spade. If North has QJxxx x xxxx Kxx, North-South might not be able to defeat a grand slam.

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