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Elucidating My Previous Article on Hool
(Page of 2)

There has been some confusion regarding my previous post on the new game, Hool. Here is the link for context:

 

http://bridgewinners.com/article/view/hool-a-prelude-to-bridge/?cj=726029#new_7

 

On this page, I’ll be summarizing the general idea of my previous post, and on the next page, I’ll be answering and clearing up any confusions with my previous post.

 

The general consensus is that one should first start off with teaching cardplay and then move onto bidding. However, the jump to bidding is rather daunting and can scare people away. During the transition to bidding, people may leave. Hool hopes to introduce bidding in a fun and engaging way.  

 

Some teachers use minibridge. However, I prefer utilizing Hool. There are 2 main auspicious aspects of Hool that makes it preferable to Minibridge:

 

  1. It is more fun

  2. It aids in both declarership and defense

 

It is more fun: Hool adds the competitive aspect of bidding. It allows everybody to have a chance to bid, and it allows proper competing when you do not have as many HCP as the opposing pair. Consider minibridge; only the declarer gets to bid. The defenders get to defend, but the dummy literally can only sort his hand and count out his HCP. But consider Hool; everybody gets to participate in the bidding, and the losers of the initial contract can compete. This creates a sense of competitiveness and excitement. Keep in mind that as a teacher, you still have to make the game enjoyable.

 

It aids in both declarership and defense: Hool provides information that helps players figure out the hand. This technique is of utmost importance, and when accomplished, feels exhilarating.

One of the main confusion with my article was how early as a starting step should Hool be.

 

Many interpreted it as the step right after teaching the rules of bridge. However, I intended for Hool to be taught after teaching techniques, keeping in accordance with the theme of teaching cardplay first then bidding.

 

Another question raised is on the difficulty of the element of drawing inferences and whether this attribute is of relevance to beginners who may not be able to understand it.

 

Admittedly, new players will not be able to use the information to its fullest extent. However, they should, once taught, be able to take advantage of some (though minimal) of the information given. Regardless of how well a player is able to employ the provided information, Hool still introduces this fun part of the game, helping the player understand why bridge is considered the world’s greatest mind game.

 

Finally, some are confused by the changed scoring system.

 

I do apologize if the scoring system was presented in a confusing way. The second link below has a visual representation of the scoring system which may make more sense.

 

Keep in mind that the scoring system is not the most important element of Hool. The idea behind the new scoring system is that it is more sensible and more constant. If you have a personal grudge against the scoring system, you can use the scoring system of real bridge.

 

Here are the links to download the Hool “kit.”

 

http://youth.worldbridge.org/hool-centre-sheat/http://youth.worldbridge.org/hool-personal-card/

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