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Principle of Fast Arrival
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I am looking within the context of a 2-over-1 system to formulate some simple partnership rules as to when the responding hand should jump to game once a major fit has been located, e.g. after

 

1 - 2

2 

which hands bid 3 and which hands bid 4?

In his generally excellent new book "Bidding Topics", Eric Rodwell has confused me on this issue!

 

In his chapter on Serious 3NT, he recommends the idea in discussing the sequence

1S - 2C

2S - 4S

that "jumping to game denies any keycards" whilst "raising then bidding game next time suggests only one keycard".

 

However, in the following chapter on "Last Train", after the auction starts

1S - 2D (GF)

2H - 3H 

3S - 4C

Rodwell addresses the question as to whether 3H promises extra values. He gives the example responding hand:-

Q7

J97

KQJ87

AT3

 

He comments that "over the 2H rebid I would jump to 4H, 'Principle of Fast Arrival' to discourage. If opener's hand is sufficiently strong he can bid again."

 

Of course, this appears to contradict the zero keycard rule given in the previous chapter.

 

How does the following sound as a general guideline?

 

"in a game forcing auction once a major suit fit has been established, responder only jumps to game (Fast arrival)  where both the below conditions are satisfied:-

(1) resp has at most 1 key card; and

(2) resp has no 1st or 2nd round control in any unbid suit"

 

Thanks,

Simon

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