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Bridge Winners Profile for Craig Zastera

Craig Zastera
Craig Zastera
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Basic Information

Member Since
June 28, 2012
Last Seen
2 hours ago
Member Type
Bridge Player
about me

Retired software engineer (Microsoft), living in Woodinville, WA.

Have played bridge since high school (starting 1965).

One national championship (Silver Ribbon Pairs) and a couple of 2nds in under 5000 national events.

United States of America

Bridge Information

ACBL Ranking
Diamond Life Master
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Bill Segraves's bidding problem: T9xxx Kxx xxx Qx
I think it is important to show the 5th immediately. We also play that responder's 2M same suit rebid is also weak (but we haven't yet taken the step of defining it as NF, although I think that is a reasonable agreement). That rebid is expected to ...
Leonard Helfgott's bidding problem: xxx Ax AKxx ATxx
brutal choice between PASS and 3NT. With no raise from RHO, we're supposed to presume partner probably has a stopper (no guarantees of course). But even if that prayer is answered, partner may not have enough stuff for us to come to 9 tricks since we have "just ...
Deciding Whether a Hand Is Good or Bad
Not as much "space" in terms of playing strength as you might think. My weak example actually counts to *9* "advancer points", the same as the OP hand here:[code] 1. xx-xxxx-x-Kxxxxx: HCPs: 3 length points: 2 (5th and 6th s) stiff : 3 dub : 1 (2/1/0 ...
Deciding Whether a Hand Is Good or Bad
500 deal simulations with pard 4=1=4=4 (small ) and: 1. 14 HCP 4 makes 81%; 5 makes 33% 2. 15 HCP 4 makes 92%; 5 makes 54% 3. 14-15 HCP 4 makes 88%; 5 makes 39% This seems in line with ...
Leonard Helfgott's bidding problem: xxx Ax AKxx ATxx
A man with high standards for opening bids :-)
Deciding Whether a Hand Is Good or Bad
My simulations used specific OP advancing hand. Partner given 4=1=4=4 shape with the stiff being ten or lower (so no HCPs in suit). One simulation had partner with 16+ HCPs, while the second had partner with 14-15 HCPs. I put in constraints to account for ...
Deciding Whether a Hand Is Good or Bad
With partner expecting 9-11 "support points" for 3, he would presumably need at least 17 "doubler points" to even invite a game (that would give 28 opposite a "max" 3 hand, about what is needed for a 5 level game). Assuming partner has a stiff (small) ...
Deciding Whether a Hand Is Good or Bad
It is close. Since (if) he is playing me for 9-11 advancer points, he probably will not bid 3NT with 14 HCPs "and a stopper", particularly at matchpoints. But I do not really expect a stopper from partner since he has 0-1 s based on the auction so ...
Deciding Whether a Hand Is Good or Bad
Yes, I would overcall 1 (rather than double) with that example hand. I do not think that alters my view that a "good" 3x on OP auction is equivalent to a jump advance of 3x when RHO passes partner's take-out double (+/- a point or so because of the ...
Meaning of 4C
If the partnership is into using 4 as a (modified responses) key-card ask in response to partner's pre-emptive openings (which seems to be quite popular), then that is what I would think 4 should be on OP sequence. We don't play "Multi", just ordinary "weak 2s ...
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