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Common Game 2017-11-20 Board 4
West
82
A963
AKQ762
10
North
A54
108754
9
AQ42
East
KQJ93
KQJ2
J3
75
South
1076
10854
KJ9863
D
4
West
North
East
South
1
X
1
4
P
P
4
P
P
P

Analysis by David Loeb

The Bidding: After West opens 1, North lacks the strength and suit quality to overcall 2. However, with 13 Support Points and support for the unbid suits, North Doubles for Takeout . East can redouble to show 10+ points and interest in penalizing North-South or can begin describing their shape. Redoubling has upside if West can penalize the minors. If North-South have a club fit, East is better off looking for a major suit fit. Redoubling will be quite awkward if South preempts in clubs. It is common to play a 1-level response as forcing over a takeout double. Responding 1 seems best. South's advance to 4 is preemptive. East has shown 6+ points. West doesn't have the strength to compete at the 4-level. East, with a game forcing hand, introduces their 2nd suit. West is happy to play 4. North, with 5 hearts, isn't eager to sacrifice.

The Play: When dummy tables, declarer expects to lose just the 2 black Aces. When South shows out on the first round of trumps, declarer must lose a heart. Declarer has 10 tricks.

Analysis by Lynn Berg

West isn't strong enough to reverse, so will repeat the diamonds after East's 1 response. Then it will be gratifying to hear East use New Minor Forcing or rebid in hearts--either way, they'll find the heart game. Declarer mustn't panic at the 5-0 split. You just have to lose a spade, a club, and the 5th heart. Happily, the diamonds are so good no cross-ruffing is needed. Just knock out the Ace of Spades, let North ruff a diamond to correct the count, and score up 10 tricks. There will be some defensive errors to allow an overtrick on this one, I predict.

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